GameFeel Platformer
One of Unity's template microgames, altered with the purpose of learning about 'game feel'.
Controls:
Move: [A][D] - running speed increases per step, resets when you turn around
Jump: [W] or [SPACE]
Crash: Happens automatically when you fall from high enough
Slide: Hold [S] while sprinting - must be above a certain speed
Slimes can only be killed while Crashing or Sliding!
Additions (in order of implementation)
--- WEEK 1 ---
- Tweaked movement parameters to give the character more 'weight'
- Crash functionality ('S' while airborne) added so the player can fall down quicker
- Dust particles for crashing, sprinting and landing
- Sprint functionality ('SHIFT') added, allowing the player to take a run-up before jumping
- Gems are attracted towards the player from a small distance
- Enemies leave a trail to communicate their movement path
- Crash functionality expanded for AoE damage based on falling height for more impact
- Size of Crash particles (incl. new dirt particles) made to scale with falling height
- Turning around while Sprinting causes the character to Slide before their direction is flipped
- Manual Slide functionality ('S' while Sprinting) added
- Colour palette changed to make the game a bit more vibrant
- Made the activation of Crashing while airborne more reliable
- Sprint is now always on
- Slimes can now only be killed by Sliding or Crashing into them
- Improved feedback when enemies are killed
--- WEEK 2 ---
- Main menu + transition between menu and game
- Crashing now happens automatically based on falling velocity
Status | Prototype |
Platforms | HTML5 |
Author | Daniel |
Genre | Platformer |
Made with | Unity |
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