One of Unity's template microgames, altered with the purpose of learning about 'game feel'.


Controls:

Move: [A][D] - running speed increases per step, resets when you turn around
Jump: [W] or [SPACE]
Crash: Happens automatically when you fall from high enough
Slide: Hold [S] while sprinting - must be above a certain speed

Slimes can only be killed while Crashing or Sliding!


Additions (in order of implementation)

--- WEEK 1 ---

  1. Tweaked movement parameters to give the character more 'weight'
  2. Crash functionality ('S' while airborne) added so the player can fall down quicker
  3. Dust particles for crashing, sprinting and landing
  4. Sprint functionality ('SHIFT') added, allowing the player to take a run-up before jumping
  5. Gems are attracted towards the player from a small distance
  6. Enemies leave a trail to communicate their movement path
  7. Crash functionality expanded for AoE damage based on falling height for more impact
  8. Size of Crash particles (incl. new dirt particles) made to scale with falling height
  9. Turning around while Sprinting causes the character to Slide before their direction is flipped
  10. Manual Slide functionality ('S' while Sprinting) added
  11. Colour palette changed to make the game a bit more vibrant
  12. Made the activation of Crashing while airborne more reliable
  13. Sprint is now always on
  14. Slimes can now only be killed by Sliding or Crashing into them
  15. Improved feedback when enemies are killed

--- WEEK 2 ---

  1. Main menu + transition between menu and game
  2. Crashing now happens automatically based on falling velocity
StatusPrototype
PlatformsHTML5
AuthorDaniel
GenrePlatformer
Made withUnity

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Week 2 12 MB
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Week 1 9.9 MB
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Week 3 12 MB

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