v0.0.1  "Works on my machine" edition, aka ready for release

Proof of concept of a split-keyboard PvP microgame; attack your opponent to push them over the edge of the arena, while blocking and dodging your opponent's attacks to prevent them from doing the same.


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MOVES + CONTROLS

[L]ight Attack
Pushes your opponent back slightly.
Charges up fast, so your opponent has only a moment to block or dodge.


[H]eavy Attack
Pushes your opponent back considerably.
Doesn't charge up as fast, so your opponent has some time to anticipate it.


[B]lock
Reduces the pushback of your opponent's attack.
Timing it perfectly causes your opponent to be pushed back in recoil, instead.


Bash Attack
If your opponent is camping behind their Block, perform a Light attack while Blocking to stun them for a bit.


[D]odge
Jump back to dodge your opponent's attack.
Causes you to lose some ground, though.


[P]ause
Pauses the game, allowing you to change settings like the arena size and the speed of the game.


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ADDITIONAL INFO

Every attack's charge can be cancelled by pressing the button for another action.

Attacking at the same time as your opponent causes your swords to Clash, cancelling out both attacks.


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CREDITS

Background sprites: https://learn.unity.com/project/2d-platformer-template

Knight sprites: https://assetstore.unity.com/packages/2d/characters/knight-sprite-sheet-free-93897

Sword sounds: https://freesound.org/people/Fenodyrie/sounds/568790/

Hurt sounds: https://freesound.org/people/ttttrr/sounds/509566/

Swing sound: https://freesound.org/people/qubodup/sounds/60013/


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TO BE FIXED

The game sometimes stops working after Clashing.
Temporary solution: press the [Reset fighters] button in the pause menu.

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