Try to survive for as long as possible, using the barriers between you and the enemy to absorb the enemy's attacks. Be careful though - when a barrier collapses, it can no longer protect you from the enemy's one-shot attacks!

Reach for the highscores by thinking 10 steps ahead, making clever use of powerups to repair barriers, jump to the other side of the arena, or disable the enemy's queued attacks.


A detailed description of all mechanics and elements can be found here.

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Controls

[A][D] to move
[SPACE] to use a powerup
[W][S] to swap between powerups
Hold [V] for an aerial camera view

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Change log

Build 21.11.07.23.25
- Hovering your mouse pointer over an object now shows a descriptive tooltip;
- Fixed a bug where speedrun achievements could only be attempted once per loaded page.

Build 21.11.07.23.25
- Some achievement-related bugfixes;
- You can now pin up to 3 achievements to the game view;
- When a powerup is out of reach, its counter will now become translucent to tell you so.

Build 21.11.07.01.17
- Fixed a bug where powerups would be deleted when using a Reboot powerup;
- Achievements!!

Build 21.11.05.22.25
- Making perfect use of certain powerups or handling certain enemy attacks perfectly now plays a sound effect to tell you so.

Build 21.11.05.17.37
- Fixed a bug where powerups/mines weren't removed properly;
- Stepping on a mine will now correctly result in a game over;
- Mines will no longer spawn on top of items;
- Powerups may now spawn while mines are active;
- Added some ~* pretty animations *~ and other polish.

Build 21.11.05.06.02
- Powerups will now only spawn behind unoccupied, non-collapsed barriers.

Build 21.11.02.18.07
- General improvements to difficulty scaling;
- Holding V will now show an aerial view of the play field;
- Total barrier HP is now displayed in the bottom right corner;
- Using the "Warp" powerup to warp behind a collapsed barrier will now restore that barrier back to 1 HP.

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If you'd like, you can view the game's code on its Github page.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDaniel
GenrePuzzle
Made withUnity
TagsArcade, Turn-based, Turn-based Strategy
Average sessionAbout a half-hour

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